40 hrs. Enjoy
8 may 2013
CG ANT ( Atta laevigata ).
My last production -modeling , shading and ligthing - at MANIPULA http://www.manipula.art.br
40 hrs. Enjoy
40 hrs. Enjoy
20 sept 2012
CONCEPT CITY
14 sept 2012
EXCELLENT EDRUDIT AT 3d4all.org TOP ROW!
Im so delighted 3d4all.org selected my work to take part of their top row in betwen so remarkable cgs!
Many thnks guys!
17 jul 2012
EXCELLENT ERUDIT PUBLISHED AT CGARENA.COM
Im happy I've been recently published by CG Arena .Yiuhuuu!
go to link underneath and you will see my last work EXCELLENT ERUDIT with much more detail
22 jun 2012
EXCELLENT ERUDIT
Im pleased to present the ERUDIT IN THE FIELD OF EXCELLENCE .After a long , happy and joyful childhood , the erudit expended his youth in the most expensive and prestigeous universities with outstanding marks before starting a stunning and successful career that made of him one of the most excellent gentlemen in the field of erudition.
The character was first concept in zbrush, retopologized , and textured in photoshop from some interesting baking matcaps materials from zbrush with the help of the function "crop and field".IT is lot of fun but you first make sure youve got enough hard disk space XD. Zbrush matcaps are too nice .
Hair was combed with HAIRFARM .Otherwise you mayprefer to struggle with our beloved "hair&fur" from max.
Hands were modeled separately from max to zbrush following a parallel proccess as erudit head .otherwise I would have ended up with a diferent result .
Posproduction was made in nuke and photoshop .Nuke was very helpful to create the "boke" lensblur effect and volume ligth of background .Dust particle were added from old max render files made very quikly with pflow .You may do that with many diferent particle based aplications with the same result .
ZBRUSH RENDER OUTPUT: detailing wrinkles
ZBRUSH CHARACTER BASE
Clip underneath shows hand rigging test for the character . The tree sequences belong to the workflow modeling (3dmax), detailing (zbrush) , shading (max, zbrush, photoshop).
I hope you enjoy that.
The character was first concept in zbrush, retopologized , and textured in photoshop from some interesting baking matcaps materials from zbrush with the help of the function "crop and field".IT is lot of fun but you first make sure youve got enough hard disk space XD. Zbrush matcaps are too nice .
Hair was combed with HAIRFARM .Otherwise you mayprefer to struggle with our beloved "hair&fur" from max.
Hands were modeled separately from max to zbrush following a parallel proccess as erudit head .otherwise I would have ended up with a diferent result .
Posproduction was made in nuke and photoshop .Nuke was very helpful to create the "boke" lensblur effect and volume ligth of background .Dust particle were added from old max render files made very quikly with pflow .You may do that with many diferent particle based aplications with the same result .
EYES,EYEBROWS&GLASSES DETAIL
MOUTH DETAIL
HAND DETAIL01
HAND DETAIL02
ZBRUSH RENDER OUTPUT: detailing wrinkles
ZBRUSH CHARACTER BASE
Clip underneath shows hand rigging test for the character . The tree sequences belong to the workflow modeling (3dmax), detailing (zbrush) , shading (max, zbrush, photoshop).
I hope you enjoy that.
29 mar 2012
STEREOSCOPIC TURBO APACHE STRIKES BACK
ANIMATING SHADING
Here we come again .After some fanny endless nights I came up with a facial rigg intending to give life to my lovely smart and well manner electro apache .I went ahead with a new animated shading technic to highlight wrinkles in forehead , eyes and space between the eyebrows to frown properly . . To that end , several normal and displacement maps are displayed locally in relation with face controllers position .wasnt easy .It s never so.
VRAY STEREOSCOPIC HELPER
Stereoscopic render WIPs were taken from Vray stereocopic helper ( still freaking out ! you definitely got to try this at home !) from where I was able to render out straight to anaglypho mode .Vray RT lets you preview in 3d aswell in real time( awesome ).From Vray to Nuke were I was able to join them along to this result . The idea is to watch squence in a row to get them alive .I hope you enjoy that as much as i did (but not to struggle as i did ).
Lot to work out yet .Next target : GIMME A CHEST TO BREATH , MASTER
The tip for this post is this map sample from turboapache
That was a crazy diffuse map experiment to add to SSS vray material . I mixed 3d max rendermaps with some zbrush backed matcaps ("crop and fill")in photoshop. And I think I will use this technic within a tocuh distance future.
15 mar 2012
Y TU QUE HAS HECHO (short film)
AND WHAT HAVE YOU DONE
¿Y tú qué has hecho? Short film Teaser from ¿Y tú qué has hecho? on Vimeo.
Es la conmovedora historia de un amor incondicional entre un árbol del campo y una niña, quien crece y se muda a la gran ciudad.‘¿Y TÚ QUÉ HAS HECHO?’ es una pregunta, un lamento y un reproche, cuyo sentido Lo hallaremos en el fondo de nuestros corazones.
A moving story about unconditional love story between a tree in the countryside and a girl, who grows up and moves to the big city .‘and what have you done?’ is a question, a lament and a reproach, whose meaning Lies in the dephs of our hearts.
¿Y TÚ QUÉ HAS HECHO? (AND WHAT HAVE YOU DONE?) SHORTFILM
INSPIRED BY AND IN TRIBUTED TO: EUSEBIO DELFÍN (1893-1965) ORIGINAL SONGWRITER ¿Y TÚ QUÉ HAS HECHO? (1921) AND MÁXIMO FRANCISCO REPILADO MUÑÓZ ‘COMPAY SEGUNDO’ (1907-2003) SINGER AND MUSICIAN OF THE BAND ‘BUENAVISTA SOCIAL CLUB’
3D ARTISTS JAVIER PORCEL SERGIO LEÓN DAVID GUEVARA ALEJANDRA EGEA JAVIER CAMPOS
MUSIC BY BLASA SÁEZ GABRIEL GONZALEZ RAFAEL SIBAJAS MUSIC COORDINATOR SERGIO LEÓN SOUND/MUSIC MIXING JUAN DAVID MONTALVO STORYBOARD AND CHARACTER DESIGN JAVIER PORCEL
SCREENPLAY BY DAVID GUEVARA ALEJANDRA EGEA DIRECTED BY DAVID GUEVARA
19 ene 2012
3 ene 2012
10 nov 2011
EXCELLENT ERUDIT
24 oct 2011
ARCHITECTURAL VISUALS
Collecting some work from 2009 for Fernando (Alaez Architct) project .Something bit diferent .He passed me the project already modelled .I did a very basic shading rendering from Vray straight forward to photoshop where pretty much all is textured .We where handling several different approaches that you shall find bellow.
http://javierporcel.blogspot.com/p/visualization.html
http://javierporcel.blogspot.com/p/visualization.html
16 oct 2011
"Y YU QUE HAS HECHO"
"Y YU QUE HAS HECHO" (What have you done?)MOTION PICTURE STEP ANIMATION SAMPLE Testing posing and timing .Boned characters shows manipulator .At this state we still didnt deal with cameras but keep in mind story board in orther to animate just what is worth. Economizing time and efford is important when you give your life to one task. XD .AFter that we interpolate , add secondary animation (overlapping), simulations (cloth, wind , hair,sleeves and spring points in branches )and much work ,sweet,shit,blood and sacrifice.We are nearly there and will keep in touch for the premier!.
28 sept 2011
TWISTING CONSTANT SLOPE RAMP DESIGN in Rhino

Grasshopper lets you trace a parametric constant slope curve through a certain surface between two given points. In this case the surface was a sort of special truncate inverted cone ( circle cone would have been to easy XD). Actually it wasn't any but, as I heard sometime to someone ,"ease is worthless".
At certain points all levels converge in a vertical line susceptible to be a lift.

Grasshopper lets you trace a parametric constant slope curve through a certain surface between two given points. In this case the surface was a sort of special truncate inverted cone ( circle cone would have been to easy XD). Actually it wasn't any but, as I heard sometime to someone ,"ease is worthless".
At certain points all levels converge in a vertical line susceptible to be a lift.
23 ago 2011
ANAGLYPHIC TURNTABLE VIEWPORT OF PARAMETRIC MODEL
This model was made with gasshopper ,the plugin for rhinoceros that let you model trough nodes . Rhino lets you work in anaglypchic 3d in real time aswell.
PUT YOUR GLASSES ON!!
PUT YOUR GLASSES ON!!

That's main module applied to a simple surface.You my apply nodes config to any nurb surface and customaize parameters to get weirdest mass of steelframe .Wicked! XD mola



Y TU QUE HAS HECHO (short film) WORK IN PROGRESS!!
Final Project Shortfilm for Professional Master of 3D Animacion at CICE
In colaboration with (alphabetic order):
Javier Campos
Alejandra Egea
David Guevara
Sergio Leon
"¿Y TU QUE JAS HECHO? " demoreel 2011
The video underneath shows bits of work that I was envolved in mostly (animation , modeling ,simulation , sketching , characters design...) although , as you know , is always dificult to split team work with a straight sharp line.
ANAHI CLOTH SIMULATION TUTORIAL
Shows all difculties you may run into throughout 3d max cloth simulation . We used those videos recorded through Camtasia to work together in long distance relation .It wasnt easy but progammes like camtasia ,mikogo (sharing desktop, free ), skype made it posible (3D max too jeje).
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