MECH WARRIOR .Hard surface modelling and rigging


MECH WARRIOR-RIGGING
DEMOSHOTS

WIREFRAME ANIMATION
Windshield shows bullets impact Previous Draft Sketch


UV's sample corresponding with the diffusse map from the shoulder .Render maps from 3ds MAX and Photoshop were the key tools to achive a credible result . The mechwarrior is supossed to come from battle and must be worn out , full of dirt ,dust ,mud ,rust and scratches after a hard working day.
Bump , Reflexion and glosiness maps were , of course , required .Also selilumination and refraction maps were applied to windshield.