23 jun. 2014

CANNES LIONS 2014

And finally both pieces of work got both Lion Awards in Press category !.Proud to be involved in the production of this project at http://www.manipula.art.br/
http://adsoftheworld.com/media/print/runners_magazine_clock_paris



  

  REMEMBERING CANNES LIONS 2013 AWARD


Sculpting and painting shots.


RIGGING

LIGHTING&SHADING






29 ene. 2014

PROCEDURAL CITY ( a midsummer nightmare's dream )


An artificial jungle with no morals nor ethics, just individual wills .Pure urban capitalism.
That´s a 100% procedural algorithm based modeled and textured work ,shading and displacement algorithms were applied over simple geometries,buildings and spaceships, getting a surprising and unexpected result  ,thanks to 3d max slate material .
  Soulburn pluging  "wirebundle" command was very valuable for wiring purposes .


PROCEDURAL SPACESHIP


PROCEDURAL GRAFFITIES
Procedural Shading also included a sutil seamless graffiti shading likely to pop up just in places where an urban artist is able to accede and work properly .Check this out and find the graffities!.





MATERIALS
Here you have some interesting 100% procedural  nodes that wrap the precedural city.


COMMERCIAL SPACESHIP SKETCHES




20 sept. 2012

CONCEPT CITY

DETAIL BLOW-UPS

                                      


Photoshop 2d concept to be 3dcontinued
Find below , some of the process sketches



 Stereoscopic shading aproach