https://www.behance.net/gallery/27014983/2015-Blowing-Minds
27 jul 2015
23 jun 2014
CANNES LIONS 2014

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REMEMBERING CANNES LIONS 2013 AWARD
Sculpting and painting shots.
RIGGING
LIGHTING&SHADING
29 ene 2014
PROCEDURAL CITY ( a midsummer nightmare's dream )
An artificial jungle with no morals nor ethics, just individual wills .Pure urban capitalism.
That´s a 100% procedural algorithm based modeled and textured work ,shading and displacement algorithms were applied over simple geometries,buildings and spaceships, getting a surprising and unexpected result ,thanks to 3d max slate material .
Soulburn pluging "wirebundle" command was very valuable for wiring purposes .
PROCEDURAL SPACESHIP
PROCEDURAL GRAFFITIES
Procedural Shading also included a sutil seamless graffiti shading likely to pop up just in places where an urban artist is able to accede and work properly .Check this out and find the graffities!.
MATERIALS
Here you have some interesting 100% procedural nodes that wrap the precedural city.
COMMERCIAL SPACESHIP SKETCHES
22 jun 2013
WAR - The board game logo
A logo for the most famous board game ever.
My last CG production athttp://www.manipula.art.br/#/portfolio/project/war-logo
Material Editor Sample
8 may 2013
CG ANT ( Atta laevigata ).
My last production -modeling , shading and ligthing - at MANIPULA http://www.manipula.art.br
40 hrs. Enjoy
40 hrs. Enjoy
20 sept 2012
CONCEPT CITY
14 sept 2012
EXCELLENT EDRUDIT AT 3d4all.org TOP ROW!
Im so delighted 3d4all.org selected my work to take part of their top row in betwen so remarkable cgs!
Many thnks guys!
17 jul 2012
EXCELLENT ERUDIT PUBLISHED AT CGARENA.COM
Im happy I've been recently published by CG Arena .Yiuhuuu!
go to link underneath and you will see my last work EXCELLENT ERUDIT with much more detail
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